volta fitness

volta fitness

Year

Year

2024

2024

Category

Category

UX / UI Design

UX / UI Design

What Is Volta

Project Overview

Volta was an early-stage fitness tech startup aiming to bring social connection back to physical activity. The vision was to let people easily find workout partners, organize matches, book courts, and rent equipment ,all in one seamless mobile experience.

My challenge was to turn a raw business idea into a coherent, user-centered MVP that people would actually use, not another dead fitness app.

I was responsible for the entire UX strategy and product design, from defining the user problems and journeys to building scalable, accessible components and testing usability across flows.

01 — The Problem

A clear pain point, but no usable flow.

A clear pain point, but no usable flow.

A clear pain point, but no usable flow.

01

Solo doesn’t last

People want to stay active, but solo workouts don’t last.

02

Team sport is admin

They want to play team sports but struggle with organization and reliability.

03

One app per step

WhatsApp groups for chatting, gym apps for booking, another one for renting gear.

That fragmentation killed engagement.

That fragmentation killed engagement.

Users bounced before they even reached the “play” phase.

The challenge I tackled

How might we create a seamless, trustworthy, and social experience that connects people, locations, and resources — reducing coordination friction while encouraging community-driven activity?

How might we create a seamless, trustworthy, and social experience that connects people, locations, and resources — reducing coordination friction while encouraging community-driven activity?

02 — Research

Understanding the people who’d actually show up.

Understanding the people who’d actually show up.

Understanding the people who’d actually show up.

With limited resources, I ran lean discovery research: competitor benchmarking, surveys in local gym communities, and quick semi-structured interviews.

With limited resources, I ran lean discovery research: competitor benchmarking, surveys in local gym communities, and quick semi-structured interviews.

Persona 01

Luca — The Social Competitor

Luca — The Social Competitor

25 · Turin · corporate employee

Misses casual basketball but hates organizing games. Tech-comfortable, impatient with clutter, and cares about time efficiency.

Need

Quick ways to join local games without group chaos.

Pain point

Unreliable attendance and overcomplicated booking processes.

Persona 02

Giulia — The Fitness Explorer

Giulia — The Fitness Explorer

30 · Milan · creative freelancer

Wants to stay fit in fun ways, not repetitive gyms.

Need

Discover spontaneous activities and like-minded people.

Pain point

Too many apps, plus social anxiety joining unfamiliar groups.

I focused the design on trust, speed, and inclusivity — core behavioral motivators derived from both personas.

03 — Findings

Three opportunity areas.

Three opportunity areas.

Three opportunity areas.

Surfaced through interviews and competitive analysis of Playtomic, Urban Sports Club and Meetup.

Surfaced through interviews and competitive analysis of Playtomic, Urban Sports Club and Meetup.

Fragmented journeys

Users had to switch between messaging, booking, and payment apps.

Drop-off after onboarding

High sign-up friction and unclear next steps.

No social reliability

Users needed reassurance that “people will actually show up.”

Design goals I defined

01

One frictionless flow from discovery to booking to participation.

One frictionless flow from discovery to booking to participation.

02

Social proof and reliability built into the UI — verified users, streaks, attendance.

Social proof and reliability built into the UI — verified users, streaks, attendance.

03

Fast onboarding with clear value in under 60 seconds.

Fast onboarding with clear value in under 60 seconds.

From Scratch

Used the Design Thinking process to achive a user centered design. with sketches, wireframes, and trying different user flows to achieve the final app design.

Sketches

Wireframes

Design Thinking

04 — Process

Design Thinking, run for measurable learning.

Design Thinking, run for measurable learning.

Design Thinking, run for measurable learning.

As Lead UX/UI Designer, I owned the product experience end-to-end, using a Design Thinking approach focused on iteration and measurable learning.

As Lead UX/UI Designer, I owned the product experience end-to-end, using a Design Thinking approach focused on iteration and measurable learning.

01

Define

Translated ambiguous startup goals into UX objectives and KPIs.

Retention

Engagement

Activation

02

Ideate

Built storyboards and flow maps to visualize user intent.

03

Prototype & Test

Created wireframes, tested remotely with Maze, and iterated on confusion points.

04

Deliver

Developed an atomic design system for scalability.

Features Dedicated to User Needs

From finding you workout buddy, renting required gear and equipment, and booking facilities, to get insights from porfessionals

Facilities

Buddies

Performance

Smart Progress and Goal Tracking

Track your daily, weekly or even yearly workout plans, your progress and have control over all the metrics you need in one place

Goal Tracking

Progress

Motivation

05 — Key problems solved

Five friction points, fixed one by one.

Five friction points, fixed one by one.

Five friction points, fixed one by one.

Problem

What I changed

Result

01

Drop-offs during onboarding

Redesigned onboarding into a progressive model, cutting cognitive load.

Social login

→

Quick interest setup

→

Instant local matches

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First-session completion

02

Low engagement in empty feeds

Replaced the empty “no matches” state with contextual prompts: “Start a match nearby” plus prefilled activity templates.

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Early interactions

03

Low reliability in participation

Introduced “attendance streaks” and verified profiles, reinforcing community trust and reducing ghost signups.

Fewer ghost signups

04

Complex booking flow

Merged equipment rental and location booking into a single flow.

0%

0%

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Task time saved vs. competitors

05

Accessibility issues

Applied WCAG guidelines to contrast ratios, typography and touch targets, making the app accessible to visually and motor-impaired users.

WCAG applied

Multi-Platform Design

Designed for Web, Mobile, and Wearables, ensuring usability across platforms while keeping the ecosystem feasible, usable, clean, and user-centered.

06 — The solution

A social-first sports ecosystem, not just a scheduling tool.

A social-first sports ecosystem, not just a scheduling tool.

A social-first sports ecosystem, not just a scheduling tool.

The core features I designed:

The core features I designed:

Smart Matchmaking

Users can auto-complete teams or discover open matches nearby.

Instant Booking Flow

Venue, players and gear, integrated in one flow.

Trust Layer

Verified profiles, attendance badges and real-time confirmations.

Community Feed

Local sports updates, challenges and friend activities.

Dark UI with glass accents

Sporty energy and high readability in outdoor light.

Modular design system

Reusable and built on atomic principles for faster dev handoff and future scalability. Documented in Figma to keep every screen consistent:

Interactions

Spacing

Color tokens

Data Driven UI Design

A data-driven UI, aligned with user needs, UX practices, and methodologies, ensures both functionality and aesthetics. making users enjoy every second of using the app. I used the data gathered from Design Sprints, Surveys, and interviews to tackle the design with an iterative approach.

07 — Impact & value delivered

Even in MVP testing, the redesign showed quantifiable traction.

Even in MVP testing, the redesign showed quantifiable traction.

Even in MVP testing, the redesign showed quantifiable traction.

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User engagement (time on app + activity interactions)

User engagement (time on app + activity interactions)

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Onboarding drop-offs after reworking flow clarity

Onboarding drop-offs after reworking flow clarity

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Event creation rate, by simplifying the “Create Match” flow

Event creation rate, by simplifying the “Create Match” flow

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Rework time, through modular design documentation for faster developer integration

Rework time, through modular design documentation for faster developer integration

AA

AA

AA

Improved accessibility, verified by internal audits

Improved accessibility, verified by internal audits

But beyond numbers, the product finally made sense to users. It felt like a natural bridge between activity and community.

But beyond numbers, the product finally made sense to users. It felt like a natural bridge between activity and community.

But beyond numbers, the product finally made sense to users. It felt like a natural bridge between activity and community.

TL;DR

"The main materials and assets of the project are under NDA."

Volta Fitness connects people who want to move, play, and stay active together.

As the Lead UX/UI Designer, I translated a raw startup concept into a fully functional MVP through:

Strategic UX research and problem definition.

Human-centered design decisions with measurable impact.

Accessibility-first design system ensuring long-term scalability.


This project wasn’t about “making pretty screens.” It was about building a community-driven fitness experience that solved real coordination pain points and actually made people show up.

mobin "modaam" piri

mobin "modaam" piri

mobin "modaam" piri

mobin "modaam" piri

©2025 mob! design

©2025 mob! design